Saturday 18 June 2011

Artificial intelligence

  • Alpha-beta. Alpha max plus beta min. Widely used in board games.
  • Ant-algorithms. The ant colony optimisation is a set of algorithms inspired by ant behavior to solve a problem, find the best path between two locations.
  • DE (Differential evolution). Solve the Chebyshev polynomial fitting problem.
  • Semi-Supervised Recognition of Sarcastic Sentences in Online Product Reviews.
    Algortithm that recognize sacarsms or irony in a tweet or an online document. A such algorithm will be essential for humanoid robots programming too.