Sunday 17 July 2011

Artificial intelligence for games

Ian Millington - Artificial intelligence for games
Publisher: Mоrgan Kаufmann | 2006-06-21 | ISBN: 0124977820 | File type: PDF | 856 pages | 4.10 mb

"This is the first serious attempt to create a comprehensive reference for all game AI practices, terminology, and know-how. Works like this are badly needed by the maturing video games industry. Systematic yet accessible, it is a must-have for any student or professional." -Marcin Chady, Ph.D., Radical Entertainment
"This book promises to be the closest I've seen to what is needed in the field. I would highly recommend it for people in the industry." -John Laird, University of Michigan
"Ian Millington's book is a comprehensive reference to the most widely used techniques in game AI today. Any game developer working on AI will learn something from this book, and game producers should make sure their AI programmers have a copy." -Dr. Ian Lane Davis, Mad Doc Software
The first comprehensive tutorial for professionals to implementing AI in games

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